PoeVault's Boneshatter Juggernaut Build Guide (PoE Necropolis 3.24)
Introduction
This guide will take you through the steps to Bonk everything and anything you come across. Boneshatter is not the fastest build, but it is sturdy and it smacks things with its big stick.
It is one of the very few viable “true melee” builds left in the game, and Juggernaut is a natural fit for Boneshatter as Juggernaut becomes a very tanky boy making use of Boneshatter’s innate infinite scaling.
There are also Slayer versions of Boneshatter that will deal more damage. However, I prefer to not die, even if it takes me a bit longer to bonk the thing I am bonking to death.
Build Assessment
Pros
- Very Sturdy
- Very Simple
- Genuinely difficult to mess up
Cons
- Plays at true melee range which can feel a bit clunky
- Actually has to do mechanics
- Can struggle a bit to get its damage going
Playstyle and Build Mechanics
Boneshatter has built-in near-infinite scaling of damage, provided we have enough attack speed. This does however comes at the cost of us hitting ourselves increasingly hard as we build more stacks of Trauma. We can sustain this punishment as we abuse the innate tankiness provided by our Ascendancy to out-regen the damage we are doing to ourselves through the Ascendancy node Untiring. The harder we hit ourselves, the more we regen.
Other than that, we stack some impale chance, grab a fair bit of armour, and go to town.
We further abuse the self-harm inflicted on ourselves through the node _ Inorexible _ to build endurance charges and keep them up permanently.
Passive Skill Tree
All our guides use Path of Building.
We have a simple guide for you that shows how to import the build into Path of Building, you can find the guide here(Path of Building Guide)”:https://www.poe-vault.com/guides/path-of-building
Path of Building
Find our recommended tree from the comfort of Path of Building, available here: https://pobb.in/WQ5JVIslxrsB
We use the Path of Building Community Fork for all of our builds, which is highly recommended. If you are encountering errors importing the build, please ensure you are using the Community Fork.
Leveling
We cannot start out our Journey with Boneshatter due to its level requirement. So on our way there, we will instead bonk things with Ground Slam followed up by Sunder and then swapping to Boneshatter once we do our first Labyrinth for the Ascendancy point.
From than onwards we will be wacking things in the face with our big stick.
Ground Slam / Sunder
Ground Slam
Added Fire Damage Support
Chance to Bleed Support
Upon reaching Merveil’s Cavern you will swap Ground Slam for Sunder
Auras
War Banner
Vitality
Herald of Purity
Determination
You fill these in as they become available to you. Try to not over level Vitality too much early on
Mobility
Leap Slam
Faster Attacks Support
Totem Support
Ancestral Protector
Ancestral Warchief
Multiple Totems Support